Is it possible to make a display mode for surfaces, which shows their current render mesh, mesh wires?
Next best thing would be me just using the custom mesh on objects, then previewing the render mesh which I am adjusting and so on.
I think this kind of display mode could be good for checking topology of objects when I’m doing displacements (as sometimes the same settings will preview different results, depending on the render mesh properties).
Basically the rendermesh mesh wires of the NURBS surfaces, underneath. But without necessarily having to actually have the mesh objects added… I don’t know, maybe it’s a crazy thing to request