I struggle to design a shark skin (see image). But I’m a little bit confused and don’t know how I can define this structure in grasshopper. I couldn’t find any tutorial or same structure design in internet. If you have any idea, I would be really pleasure.
Looks like you could use some lofted geometry, and array it along a surface with the ‘orient’ node. A little random scaling based on curvature would probably work well.
If you see the my .gh file, I understood, how I can change skin geometry of a pipe. But I have a problem to define this kind of geometry mathematically. It should also be manufacturable with slm machine
How can I use lofted geometries? Can you open a little bit, what you mean?
Shark Fin Demo-bb1.gh (18.1 KB)
This script produces a bunch of closed Breps arranged at the centers of a planar hex grid.
Version2 would offset each center point a small amount in a random direction, and then scale each scale a small random amount at that point. Finally, map the array onto the desired shape. I wonder how it would look on a boomer hull.