I’m unsure whether this is weird behavior on rhino or weird workflow on my side, but textures seem to ‘mess up’ very easily.
Currently working in rhino 7 wip, but i can reproduce this in rhino 6.
For mapping textures to a curved wall i did this:
- import as picture frame, scale to size
- shrink trimmed surfaces to avoid the error now, that will happen later
- flow the surfaces along target curve
So far this works, but any change that seems to update the texture cache (guessing) shrinks the textures to fit the trimmed object. E.g. turning off self illumination triggers this.
Is there a way to keep the texture ‘fixed’ in place, or does this require more bitmap editing with individual textures to fit each segment?