with SR5 lastest release , still all my textures got distorted from original normal mapping;
textures get shrinked to the trimmed surface instead the whole untrimmed surface as it was normal…
any news? its almost impossible to me to do rendering while this bug persist…
The release target for a fix is set at SR6 and the bug is filed as RH-19195 for future reference (although this is not publicly visible at this time). Thanks for your patience.
I know this is a really old topic, but I’m seeing this again in the latest V5. I trim a surface, and the “color texture” I’ve assigned to the surface shrinks like I shrank the surface, causing me major problems with some renderings I’m trying to do by trimming the edges of a satellite photo of a site…
@pascal : I seem to be seeing the issue when I trim a surface with a texture only WHILE NEON IS ACTIVE. Doesn’t matter which viewport I’m working in, the key is that one viewport has neon going. If there is not an active neon viewport, it works as expected. Very odd.