Could we get real time raytracing views or fast video generation?

https://stkrake.de/blRstr/index.html

At some stage real time raytracing will be a thing.

This particular example is in Beta but works in Blender and has some permissive licenses. (Hand waving away the closed, commercial part)

I’m not a Blender expert, does anyone know if there is a timeline for including RT raytracing in Blender. A quick Google didn’t seem to mention it (apart from what I linked to above but I don’t think that is official Blender)

Here are its licenses.

================================================================================
OpenGL Mathematics (GLM)

GLM is licensed under The Happy Bunny License or MIT License

================================================================================
The Happy Bunny License (Modified MIT License)

Copyright (c) 2005 - G-Truc Creation

========================================================================
D3D12 Memory Allocator

Copyright (c) 2019-2021 Advanced Micro Devices, Inc. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

========================================================================
boost

Boost Software License - Version 1.0 - August 17th, 2003

Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the “Software”) to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:

The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.

========================================================================
ACES.hlsl

MIT License

Copyright (c) 2016 MJP

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

Wrong forum maybe?

From the perspective of Rhino: this viewport raytracer is closed source. It only partially supports the node that currently are in use in Rhino Raytraced (Cycles)mode. Additionally there are Rhino-specific customizations in Cycles that we can’t add add to this renderer, since it is closed source.