Hi @jeff Could you please implement OpenGL camera focus blur so we quickly can set the camera in a realtime view? Doing it while Raytraced is rendering a heavy scene takes time, and I often wish for a OpenGL blur to make quick and great viewcaptures. Thanks!
If it is difficult to implement blurring of curves then please just skip blurring them and draw them crisp on top. It would still be so much better than not having it.