Hello
here is one way but it uses Nautilus (so also work on Rh7) plugin to get UV mesh. But if you program a bit it is not difficult to get the UV coordinates. One drawback is that you need to put the texture file name in Image Sampler. I didn’t search if there is a material deconstruct in RH8 or RH9
Other problem is that it is the texture vertex color and not the render vertex color. I imagine it is not the last you want as it depend on the render, lights, position …