Thank you great!
I see that it creates the colors based on the uv-resolution. Hmm… I see my own approach does not create what I wanted.
I cannot find something that applies the image with the original resolution. Do you know a component which applies the image with the resolution of the image?
Yes, I found that one. Unfortunately, in my case, it creates a mesh from over 1.000.000 vertices. Applying the same method let Grasshopper calculate the things for a long time.
Hm… I cannot find something that just applies the image to a mesh. Maybe my way of trying to apply it is not correct.
With knowing how all the previous mentioned components work, I am looking to something that will project the image to the image of some sort.
I do not know what else I can think of.
Thank you. Yes, I am now familiar with that.
However, I cannot find a component that applies an image on a surface (on the left) like for on a mesh (for the right).
There is a difference in resolution.
Isn’t it natural because the resolution of your two meshes is different? And you can use texture mapping on surfaces(for example, using Human plugin), but that’s a completely different concept.