I’ve been asked to make some models for a museum display of a midevil paper manufacturing facility. Most of it is easy, but clothnig the manikins in period appropriate attire has me perplexed. Has anyone used Rhino (I’m running v8) to model clothing? This is a one time probono project so I don’t want to invest much money into it.
There are many tutorials for this stuff in Blender.
If you want to stay inside Rhino, you will need to use Grasshopper/Kangaroo. but expect a steep learning curve.
Gediminas has made a 3 part tutorial for this, the first episode is https://www.youtube.com/watch?v=A7oIOo7KFs0
Hi @hackettet
Sorry to be the Devil’s advocate, but… How many different characters are you going for? What kind of fidelity are you looking for? Are they for rendering, animation or 3D print? Are they to be in the background or center of attention? There are many questions you should ask yourself first - and the answers will heavily influence how best to proceed.
Modeling posed people and clothing is a massive task, which is why they are so (relatively) expensive to buy and why so many renderings either use stock 3D people (if the budget is there), 2D cut-outs, simple silhouettes or leave them out, altogether.
If you have more time than money, there’s a lot of 3D to be found for free at places like fab.com, Turbosquid etc., but finding the free (and good/decent) stuff takes time and you’d probably have to piece things together from multiple sources and getting a coherent look/feel can be difficult. And then you still need to edit/pose the clothing to fit your 3D people (or do you need the 3D people models as well?).
I hope you find a solution that works for you
-Jakob
Check out clo3d
Thanks for the suggestions. I have been trying to understand Blender for years. It is still a mystery to me.
Creating and positioning the manikins is easy using Daz Studio. The scale is 1:12 and 5 or 6 figures (5 to 6" high) will be front and center. If I can’t find a simple way to generate 3D clothing, I’ll just go back to the old school methods and build it up with automotive body putty and a bit of carving. Using body putty could easily take a week per figure - slow but the results can be very good.
i have a little tip for you if you dont want to mess around with simulations,
here i used shrinkwrap in combination with smoothing and offset, then cut the parts off you dont need and use Quadremesh with option Subd.
i litterally just spent 5 minutes (have to go cooking so not much time though i would love to play more ) sorry for the nipple peak just offset during shrinkrap more, the advantage is that the smoothing operations will make it naturally like a real piece of clothing. i am sure you can do a better job.
i am sure you can do the same with pants gloves whatever.
You can try out Marvelous Designer free for two weeks:
The personal license isn’t too expensive after that.