wip v7- one spot, one panel light- linear falloffs on both-
PBR emissive for taillights-
22 Likes
Great work @theoutside ! is it made from SubD ? Tsplines ? (well clearly not tsplines if you entirely made it in R7). Any tips and tricks if its with SubD ?
regards,
-CC
the body is Subd all the way! Thanks for the kind words-
see this thread-
Here is my next build trying to push subd harder- Focus was on sharp/soft, and detail-
built the same way as the 907
Amazing how fast these come together!
Main model took about 8 hours, then I picked at it for a few days adding details and render set ups.
rendered using decals, and standalone cycles in rhino (hitting the render button as opposed to raytraced mode)
[render_standalone]
and this one-
I have been playing with subd for some time now, but this was my 1st end to end project. This model took 9 hours start to finish…and most of that was fiddling with the render. The body itself took about an hour and was all subd. The details were nurbs and the two played very nicely together. I hope you are enjoying subd as much as I am.
I’ll be cranking through a bunch of these in the next few weeks…
(render in raytrace viewport in rhino which is also pretty cool…)
[image]
and this one-
more playing with sub d for making cars- here’s a base model (loosly based on the honda ev concept car from last year)
you are welcome to play, dissect, crit or improve on-
My one request, post your successes and more importantly your fails here!
[image] oneboxcar.3dm (3.1 MB)
and this one-
David Bently Videos- ( intermediate to advanced subd stuff )
Although not using our software, David is an extremely talented designer and modeler (who I have personally followed for quite some time), and has an awesome 2 part series on making cars. Video 1 is likely as far as you need to go, but I included both because they are great if you want to go further and go into zbrush later.
His process for laying out his topology and base mesh in Maya is totally transferrable to Rhino subd. Watch t…
enjoy!
1 Like