Change layer color freezes the program

I’m using an up to date version of Rhino 7 and when I double click the color square in the layers panel to change the layer color the program freezes and there is nothing to be done except end task. I have tried giving it time to work but it never returns to normal state. Is it just a bug in the new version or am I doing something wrong?

Another thing I’d like to know is why when writing commands like “mirror” rather obscure commands like “microscribecalibratetip” get suggested first even though I have mirrored quite a few things but never used any of the other commands. I’m so used to my most used commands being suggested that i have crashed the program a few times accidentally triggering “microscribecalibratetip” instead of “mirror”. Does the program not learn from my usage? If not, can I change the pecking order of commands?

will you run the systeminfo command in rhino and paste the result here? I’m willing to bet you need a video card driver update, but that will help us see what your system set up is.

Hi Kyle, I’m having the same issue when trying to change the layer colour. Here’s my system info.

Rhino 7 SR3 2021-2-8 (Rhino 7, 7.3.21039.11201, Git hash:master @ 7bcc02a54515376cb2bd3d05f62d9473ab4bc38c)
License type: Educational, build 2021-02-08
License details: Cloud Zoo

Windows 10.0.19041 SR0.0 or greater (Physical RAM: 32Gb)

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Hybrid graphics configuration.
Primary display: Intel® UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 3-9-2020 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
- Secondary monitor attached to adapter port #1
Primary OpenGL: NVIDIA GeForce GTX 1650 (NVidia) Memory: 4GB, Driver date: 1-22-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 461.40
> Integrated accelerated graphics device (shares primary device ports)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 1-22-2021
Driver Version: 27.21.14.6140
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.3.21039.11201
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.3.21039.11201
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.3.21039.11201
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.3.21039.11201
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.3.21039.11201
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”

if you pull the second monitor does it still crash?

If not, then have you followed these steps?

Those steps worked. Thanks so much!

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