I’m fairly new to GH. So I spent a few days to finally find a way to position points on my surface the way i want.
Now I’d like to have a grid on said surface - which, as the title says, doesn’t work.
I’ve tried several different approaches, thinking my reference surface wasn’t suitable (Doesn’t seem the case?)
Probably some easy fix, i just cant get behind it
Side Note:
Something that i generally don’t understand, (that led to me spending al few days on something so simple) is the difference between surface/poly-surface and open-brep. How do you have to treat a poly-surface (open brep?) when you want so subdivide it or use it as a reference? I tried listing single surfaces, then subdividing and finally joining them together. Which seems cumbersome and slow. I bet there’s a better way…
@Joseph_Oster is against all plugins, for good reasons to. Most things can be accomplished without plugins. Anyways, I will try take a look at it sometime today. Unless someone gets to it first.
Ah! Didn’t know,
But In my defense: “unreasonable when something can be done just as easily with no plugins” - easy is very subjective. Maybe in a few yeas ill second that statement. For now i happy about every shortcut that’ll lead me to a usable result.
I’m sorry, I am not trying to offend or be ignorant! Yes i want to learn GH. Badly! But its a steep learning curve for me. And at some point my designs have to become actual products. I have a set deadline thats asking for results. I try to go deeper with every project and learn more a bout each component as i go.
@Joseph_Oster The section I built is all native components. I really did not feel it was worth my time to rebuild all his code. Edit (Stink, that was in the curves toolbar. Thought it was native.)
Thank you Very nice indeed, all standard GH, no mysteries.
Can you then “easily” leave all the rounded edges from this stage and remove only two big rectangular faces on opposite sides, before creating the grid (“basket”) ?