@Joseph_Oster Added this to your last post… I got stuck at the horizontal spans.
Also I made it so that the Planes stay in the center of the bottom face of the object.
Points are divided by length from bottom middle to get equal grid squares.
@Joseph_Oster@Ryan14
Good morning and WOW!
What a treat to start my day with. Theres a lot to unpack for me. But what a lesson.
Thank you very much guys. Im happy and thankful.
Sweet!
Sorry I got lazy last night. Thanks for fixing that. Much better than mine.
Arg I didn’t check where that equality came from. O and the area came from R8. My bad.
Added intersection points (yellow group). It’s a test of one’s hardware to drag the seam sliders (blue group) and get a smooth response. Too much lifting downstream… Unless you reduce the count from 38 to 16.
P.S. This version (‘c’ below) uses a ‘Grid Size’ slider (cyan group) instead of ‘Count’ slider to get points on intersection curves. Like count, there could be separate values for each branch, X and Y, the same way seam values are entwined.