Camera Clipping


#1

Hi everyone,

Ive got an issue where I my solids get clipped even though I have no clippingplane active.
All this is in shaded mode

And as you can see in general the view is not like im used to. Its like its a combination of ghosted&shaded.
Any one an idea what I can do to fix it? Already tried restarting of Rhino.


(Pascal Golay) #2

Hi Kay - if you hit F6 to toggle the camera on in that view, how does the camera frustum look in the other views - is it small compared to the scene as a whole?

-Pascal


#3

No not that I can see. The weird thing is that it only occurs when I orbit around the back of the building im modelling. The front and two sides are no affected by the clipping or the weird dual viewport style.


#4

Ok found the solution myself. I had a rectangular light which was somehow directly in my camera/view and that somehow bugged the whole viewport out. Thanks anyways pascal.


#5

Whelp nevermind. Still there…what would I have to do if the camera were small compared to the scene?


(Pascal Golay) #6

Hi Kay - if there is a lot of stuff behind the camera, in Perspective, things can go south - you might try, just as a test, hiding geometry that is behind the camera - starting with the farthest away, and see if that does anything.

-Pascal


#7

Yeah I did no changes sadly. If I press F6 and move the camera to when it starts clipping and I check in the top viewport. It seems that it clips where the point in the middle is of the camera.

It makes working on this modell much harder.


(Pascal Golay) #8

Hi Kay - can you please save small, zip and upload the file here www.rhino3d.com/upload, to my attention (Pascal) and I’ll take a look.

-Pascal


#9

right-o. uploaded it. thanks!


(Pascal Golay) #10

Hi Kay - hide or move the text that has “TÇNG 2” and the big rectangle - those seem to be the culprits - not sure why, yet. It looks like anything placed out there at the edge or behind, forces the clipping plane somehow. I’ll see if we can do anything about this, I suspect it is the objects’ bounding box that is aligned partly behind the camera.
-Pascal