Broken Textures

Textures on many of my files are coming in broken when I open previously perfectly textured files. Wood grain images are infinitely elongated and sometimes flip direction in the middle of a surface, even after being remapped with Box Mapping. [see image]

Hi Sam - please send an example file to tech@mcneel.com, with a link back here in your comments, and the results of the Rhino command SystemInfo also included.

-Pascal

Hi @Sam_Jones ,

Can you open up access to the file you sent a link to? I can’t get at it from our support email system.

Hi Sam - I have your file, thanks… here for some reason that I have not been able to figure out, running BlockEdit - even doing nothing in BlockEdit, just closing it again, sorts out the mapping and this persists after BlockEdit is closed - I realize that is still a bug but it may help in the short term. Still digging.

-Pascal

Hi @Sam_Jones ,

The issue is that the polysurfaces don’t have a lot of polygons in their render meshes and they have been set up with a Custom texture map. The easiest solution is to delete the custom mapping in the Properties panel which will then return it to Surface mapping for the selection. Then rotate the texture around the normal of the surfaces as shown in the attached video using the controls at the bottom of the Texture Mapping section of Properties. Because these are blocks, you’ll need to double click the block to get into block edit mode to make these changes. I recorded the video on Windows but checked and the same steps work to fix this on Mac Rhino too.

An alternate solution would be to give the polysurfaces a custom render mesh with more polygons in Properties if you need a custom upwrap to edit in the UVeditor. My hunch is that a change made in the texture mapping section of Properties caused the mapping to be converted into Custom which will be very dependent on the render mesh density.

I hope that helps.