Boxmapping without converting to mesh

Hi all

Hope you can help me with a quick solution. I am working with random mappings on some different objects. Right now I have two different solutions not providing the desired result.

Option 01:
Working with the “BoxMap” component. This will require me to convert all my geometry to mesh, but I would still like to keep my geometry as nurbs. Is there a way to achieve the mapping without converting?

Option 02:
Using the scatter2 plugin, with the component “Box mapping”. This component also has the features I am looking for, however it requires me to specify geometry as GUID. Right now I have lists containing my geometry as breps. Is there a way to retrieve the GUID of the geometry to plug in the component?

Hopefully this makes sense - otherwise let me know. Hope someone can help me out!

Thanks

Thought I found a solution since the BoxMap accepts Mesh as input parameter, but I still get Mesh as output.

Still looking for ideas on how to achieve this. Thanks

Not sure what you mean, Box map does not require meshes. It outputs the same geometry you input, just transformed.


bMap.gh (7.7 KB)

Hi Michael

Thank you for your reply! I might have caused some confusing with the BoxMap component. The BoxMap i am referring to is from the Human plugin and is used to control the UV mapping on geometry, not transform the geometry in itself.

Still looking for solutions to this problem. I really hope someone can help.

Has anyone achieved mapping without converting to mesh? Or any other workaround I could take a look at?

Thanks

All the human components that do texture mapping output meshes. I was never able to figure out how to apply texture mapping to a BRep although I’m sure it’s possible - I haven’t looked at the problem in a long time.

Hi @andheum that is a real pity that you couldn’t figure it out for the Breps. Would you consider looking at the problem again? Maybe with some help from McNeel? Great work nonetheless!

if only I had time!

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