Hi all
Hope you can help me with a quick solution. I am working with random mappings on some different objects. Right now I have two different solutions not providing the desired result.
Option 01:
Working with the “BoxMap” component. This will require me to convert all my geometry to mesh, but I would still like to keep my geometry as nurbs. Is there a way to achieve the mapping without converting?
Option 02:
Using the scatter2 plugin, with the component “Box mapping”. This component also has the features I am looking for, however it requires me to specify geometry as GUID. Right now I have lists containing my geometry as breps. Is there a way to retrieve the GUID of the geometry to plug in the component?
Hopefully this makes sense - otherwise let me know. Hope someone can help me out!
Thanks