I didn’t use texture mapping + vray in gh yet, only vray with simple materials for animating. Don’t even know if it works properly but since mapping in Rhino applys to Vray I guess it should work.
Maybe have a look here
Hi everyone,
I have an issue with a “Box Mapping” component. It is a Human plugin’ component.
It always puts/mapping the texture horizontally but I want to vertically.
Is there any master who know, how to achieve this?
Thanks for any advice.
[ask_1_screen]
[holz-amerikanischer-nussbaum]
Ask_1.gh (20.0 KB)
Rhino textures render in an inconsistent manner. I used Rhino’s grid texture just to map my geometries.
Buildings in the top left corner are meshes made and mapped in Grasshopper (thanks to Human plugin) and act fine in external program (UE4). Big buildings are normal breps. Every roof in the scene is using the same material.
I’m using latest Rhino 6.
Viewport:
[viewport]
V-ray:
[v-ray%20render]
Rhino render:
[rhino%20render]