Why do all (STEP file imported) nested blocks appear duplicated on top of each other when you try to edit them?
It makes it impossible to do any editing on a block instance in shaded mode!
Using the latest Nvidia Studio Driver on a 1080 and Rhino V6 SR20 (although it has been like this since I started using Rhino and I’ve seen it on multiple computers).
NOTE: This glitch goes away when you close the Block Edit.
No idea.
Can you please post a simple STEP file and the instructions to repeat the issue?
Have your drilled down on the imported file?
Is it possible the surfaces are duplicated?
Hello - yeah - this is not exactly right but currently expected as I understand - there needs to be a locked copy of the parent block in place, is what I think is happening - it would be a good thing to tune up.
I’m not sure what you mean by “original block”, but I do not wish to have a dark grey duplicate behind what I’m currently editing causing z-fighting issues so I can’t see what I’m doing… if that explains it.
Yes this is another annoying ( nested ) block bug. If you delete something from the block or do any other edit to it, you keep seeing the deleted item until you click ok.
I get the feeling that the code for blocks is so screwed up and scattered throughout Rhino that no developer dares to touch it.