R8 Object Manager

Why not consult us before launching a feature?
What are your criteria for knowing which functionality we will use and which functionality will not be useful to us?

Please search for block manager on this forum.

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Sorry Steve, I don’t see the connection to my question.

We have to make a decision sooner or later on what to do. That decision is typically based on what we hear from the community. If you search for block manager on this forum, you will see that this is a hot topic for many users.

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I forgot to mention something regarding this XSI explorer thing: it has a strict ‘coupling’ between what you select in a viewport and in the explorer. In other words, the text representation of an object (it’s name) in the explorer is the same thing as the 3d rep in the viewport. Select one rep and the other is selected, too.
I always found this a brilliant concept. Maybe worth thinking about.

This has been suggested many times in the past by many people including at least once by me back in the e-mail days before this forum. So it has certainly been floating around as an idea in Rhino land for a long time.

Just here to bump this Object Manager feature as well as the connections panel. Excited for further developments in both.

Would be awesome to have a nice block manager ! really looking forward for this one.
If it is possible to include a better management of linked files would be awesome !

Was the object manager removed again from the actual WIP-releases?

Hi Andreas -

Yes.
We will focus on that being a block manager in the first round.
-wim

So what are you saying? That all development will be focused on developing the way these managers will look and function via the block manager, but with a keen eye locked on making the object manager look and function the same??

And will the object manager be a few release candidates, a few releases or a few versions down the road?

A full scene/object manager for everything in Rhino is a massive project. We are going to focus on the block aspect of this for Rhino 8 to provide a panel that is a replacement for the existing block manager. This lets us focus on trying to make one thing actually work as well as get the pieces in place for supporting more ways to view the objects in a Rhino model in the future. We know the current block manager is a pain point for many users and want to try to make that pain go away.

I can’t say how far down the road a full object manager would show up. A lot of that depends on how this block management panel progresses.

You have to start somewhere; we’re starting with blocks.

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Thank you for the clarification.
As I am in Game Development and need to keep track on single objects
a simple tool that is showing me / allows to select the objects on a layer would be sufficient for me.
Do you know any pplgin that con provide me with that funkctionality?

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Hi Andreas -

I take it the SelLayer command doesn’t do what you need?
-wim

Soory, bad discription from my side.
I meant some kind of list view of all objects of a layer

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I don’t know of a plug-in that does that, no.
-wim

I hope you also look at the Ux with nested block editing and consider moving “block definitions” away from user layers, because due to that feature I have to both cut, paste and move any block I want to edit since the block definition shows up “disabled” causing visual glitches when you edit in place, so if I want to avoid that I have to do this dance on anything I import:

image

Looking forward to when we get an R8 Block Manager thread (though right now, it scarily sounds as if it won’t be an upgrade of the layers panel itself, but rather still it’s own thing… but small steps I guess).

Hei Robert -

Is that something that you could explain in more detail?
-wim

So, I usually link a huge collection of threads about blocks whenever someone raises another block issue, and I didn’t want to do it this time since McNeel is finally on the ball, but since you asked:

:slight_smile:

(The workaround above is something I figured out recently, but I haven’t updated that thread with it.)