Exactly the reason why I wrote my post above regarding the need for clean surfaces and following a few other good practices for achieving proper NURBS modeling.
In my opinion, the Rhino users must be taught to avoid overly-complex surfaces consisting multiple spans. Milti-span surfaces are the number one enemy to NURBS surfacing. Unfortunately, some of the official Rhino tutorials actively encourage the new users to rely on “Network surface” and other multi-span surfaces for the sake of finding a quick solution, instead of looking for a proper, cleaner result.
The majority of Rhino tutorials that consist 3dm scenes for training (Help > Learn Rhino > Tutorials and samples) were made two decades ago according to the limited tools in the older Rhino versions, and are by no means representative for the modern Rhino 7 or Rhino 8 that utilize lots of improvements compared to Rhino 2 or Rhino 3. Also, most of these 3dm sample models consist blank layers that further confuse the beginner Rhino users.
For example, here is the mighty PengunBrand.3dm file.
- It has 2 layers that are blank (“curves” and “suface”);
- The blank “curves” layer is set active for no obvious reason;
- There are 3 unnecessary surfaces left behind the arms and the tail, too;
- The blend surfaces used to connect the arms with the body use the old type of automatic creation that was suffering from the limited capabilities of the “Blend surface” tool prior Rhino 4 (the latter added adjustable handles);
- The scene tolerance is set to a very coarse “Angle toletance” of 3 degrees, which leads to poor matching, unwanted visible crease lines and general frustration of the user regarding the quality.
The starting blank scene after opening Rhino also has too coarse settings. The angle tolerance must be set to 0,1 degrees instead of 1 degree. The display precision by the mouse tooltips must be as precise as possible instead of 1 mm, 0,1 mm or 0,01 mm. This helps with detecting unwanted deviations before it’s too late, especially while moving objects to a new location or snapping to other objects.
The render mesh quality is set to “Jagged and faster”, which made sense 20 years ago due to the limited hardware at the time, however, 99,9% of the users own a 100 times more powerful PC nowadays, so the default setting must be “Smooth and slower” or another custom setting.
Of course, those who work with huge scenes with buildings could use less precise settings.
Here is what I use for my modeling purposes (cars, product design, toys, furniture, tiny models for 3d printing, etc).
Large Objects - Millimeters.rar (100.2 KB)