There already is a great thread regarding the topic of continuously capping irregular shapes:
There are some great methods mentioned, but there are two things that I am looking for:
A method that works in Grasshopper and that works with curved lofts as well - as can be seen in the screenshot.
I already tried extracting Iso-Curves in Grasshopper and somehow blending them to a given point and then creating a network surface, but the results are not usable:
Also, the created Network surface does not match up with the input base curve and edge of the main surface.
Are there better approaches to achieving continuous caps in GH? Or maybe better ways of implementing Surface Blends (a Brep.CreateBlendSurface Method is available, maybe that can be implemented in C#? )
Any help is appreciated!
Blend_Cap.3dm (3.5 MB)