I already tried extracting Iso-Curves in Grasshopper and somehow blending them to a given point and then creating a network surface, but the results are not usable:
Are there better approaches to achieving continuous caps in GH? Or maybe better ways of implementing Surface Blends (a Brep.CreateBlendSurface Method is available, maybe that can be implemented in C#? )
In Rhino you created blend from two surfaces but in Grasshopper you want create it from one surface.
I create this long time ago but look that the edge is flipped with your example, i don’t know if there is an option to fix it.
Thank you @anon39580149! Exactly what I was looking for… The resulting shape is somehow twisted. Normally one would think that changing rev0 and rev1 values should do the job, but it does not work.