Doing a blend curve to use network srf to cap up and end.
I was wondering if there is any way to make the curve stop at where the
curve intersects the first blended curve. or stop at a point/surf,
Allowing to go strait to netsrf.
Or I can split the surface in half the use blend srf, but thought I’d have more
control wiith the networksrf.
Currently split curve at the middle, selecting 2control points of the splitted curve and moved to snap to the crossing curve.
I guess this is simple enough… but if possible to snap while doing blend curve that’ll be great.