As the title says, I am looking for advices on a modelisation that is giving me a bit of a headache.
I was asked to model a element of wall cushioning following these instructions. Lengh is in centimeters, the cushion has to be 6 cm thick.
After a few trials and errors, I settled on revolving a curve from the center of the pentagon with its periphery as a rail.
Which gave me this shape. I am quite satisfied with it, but as you can see it has 5 pronounced edges while the designer wants a smooth surface.
I have tried unsuccessfully a lot of different options to get rid of those edges. The variable fillet/blend that was my best bet didn’t give me the expected result, and trying to erase these edges or smoothen the creases on subD surfaces with Rhino 7 WIP didn’t work either (I have no screenshots for this since I can’t use WIP version with the temporary licence on my home PC)
The best result I obtained was by trimming the surface then use the blend between surfaces tool on tangency.
However, I am not quite satisfied wih the result. While the main goal of smoothing the edges has been reached, the connections between surfaces are not clean and quite visible under the light, the blends are a bit bulbous in some places and since and I can’t fuse my surfaces as a single object with boolean union since there are probably some continuity errors along the borders.
I have not touched Rhino since I was a student and thus don’t really know how to fine tune the functions’ parameters, thus I decided to come and ask here.
What functions should I use to get rid of these edges and how should I configure them ?
And eventually, If I can’t do this with Rhino, what other software could I use to realise this ?
Many thanks in advance.
PS : If anyone could also tell me how to get rid of that god damned anime profile picture I have since highschool that the forum used on it’s own even after disabling the Gravatar account linked to my mail, that would be really appreciated.