I have been having some problems lately with my surfaces turning bad, not sure why or how this is happening, but even when im rendering the surfaces are turning out bad like the attached picture, like they are broken, I am modelling on the 0,0 and i have also used the command rebuild which hasn’t sorted the program, this isnt the only time this has happened, maybe its something im doing while modelling but im not sure.
this isnt the first time this has happened to me, i thought it might be a common thing. maybe its some settings or the way I’m modelling, not really sure.
You have a custom CPlane set in your Top/Perspective viewport. So you think you are near 0, but it’s only a “local” 0, not the world origin.
I get over 700 meters from the WORLD origin, which wouldn’t be so bad, but your file is in mm, so it’s over 700,000mm. That’s too far for good display meshing.
Okay yes I understand that now, i scaled it down 1/1000 as the file was getting too heavy (this is only a small piece in a bigger file), should i never do that? and how do I move the cplane back to the world origin 0,0?