I’m trying to use the lunchbox plugin to create a grid on this pretty complex SubD. I have found a workaround to get close to the solution I want, but it is not as intuitive or accurate as I’d like it to be. I just have been applying the 2d pattern to a surface and projecting that to the SubD, but the grid spacing isn’t equal especially in places where the shape moves in the Z direction. Is there a better way to apply this grid of curves to the SubD?
I found another sort of work around that still doesn’t give me the result I want, but at least the grid is semi-regular this way. Converting this shape to a surface seems to be the major issue, but I’m not sure if you are even able to create a surface with this sort of form.
When you try to deconstruct the SubD, the faces output is a bunch of untrimmed surfaces, do you think there’s any way to merge/join/weld these surfaces together to create a true surface? I’ve found some workflows using pufferfish plugins to make a SubD and surface, but none of them work with how complex this particular geometry is