Applycurvepiping texture mapping


#1

What is the arrangement…if any…of texture coordinates on a curvePiping pipe?


(Brian James) #2

By default, it looks like U is the length of the curve and V is the tiling around the circumference. You can change the mapping as well in Object Props. What’s the issue you’re running into?


#3

Well I’m trying to replace pipe objects(with a pattern mapped based on UV, opposite directions to ApplyCurvePiping’s default) with piped curves, not getting any visible texture, nothing correct anyway.


(Brian James) #4

Are you not seeing the texture in the material once applied to the piped curves? Post a screenshot if you can please. Also, Is there any chance I can see one of the curves as well as the material (with textures of course)?


(Brian James) #5

Update for anyone reading this,

Jim sent over a file and the issue ended up being that the curve pipes had a ‘by surface’ mapping which I think should do something but doesn’t and I’ll file it as a bug now (http://mcneel.myjetbrains.com/youtrack/issue/RH-28131). The quick fix was to delete the mapping and toggle the curve piping off and on. The material texture map then displays.


#6

Okay thanks, for this to work with piped curves I need to be able to scale the mapping per-object(I have a script to figure out the correct proportions.)