I’m looking at options for film previz… as a part time/hobby cinematographer, I’d like to build the 3d sets in rhino and use them to generate both storyboards and set up lighting. I was recommended Unreal Engine 4 for a virtual walk through modeling, but I like what Matt is doing over at http://www.cinematographydb.com/. Does anyone use rhino for previz in film, and what other programs would complement rhino for my purposes of lighting/blocking scenes?
This has been around a while but it may prove useful:
http://www.filmcad.com/Rhino/?tag=sam-page
I recall hearing that the production crew for “Ugly Betty” used Rhino and Flamingo for this purpose. That was some time ago.
We’ve been using Rhino on “Quantico” for design development models but all the texturing and lighting has gone over to SketchUp or Max. I,sadly, find the cameras too difficult to use in Rhino and there’s no built-in animation (unless I’ve missed something!) KeyShot is nice too if you want good-looking stills.
Dennis
Hi Peter,
I’m using Rhino to do film previz, I use it to build 3d models and to rough out camera paths and attacks also use rendered or screen capture images to story board with.
I like using the path animation tool and use another path as the look at target. Then using any of the custom view modes I can get a sketch look or depending on time a realist look. I do 2d animation as well so the sketch view modes are really wonderful and fast. I also occasionally do frame by frame animation using the named positions or just move then render a view. Most of the models I build are made in Rhino but I export to 3dstudio max for rendering, animation and camera matching etc. composite in either after-FX ,combustion or anime studio pro,
Rhino does have a program called Bongo so you might try that too they have a demo.
For building 3dsets Rhino is awesome but it’s lack of real camera movie tools makes it harder to make nice animations. Max and other Programs have really great camera options and things like dummy objects, path constraints and the ability to control the camera to the nth degree is needed for practical work. Check out some of the videos on YouTube for 3dsmax camera and you can see why Rhino is wanting but I guess you have to add bongo to Rhino. When I tested bongo I found it’s camera area to be lacking but that might have changed by now.
RM
I just want to add if you buy adobe after fx I think you will get cinema 4d bundled with it. You can download a trial version. I think the guy on the site you linked uses cinema 4d. That program works well with Rhino or it used to don’t know how it is now that adobe bought it. But cinema 4d, after fx Rhino and Adobe premiere should be all you need to create wonderful things and maybe a sound program.
RM
Try Rhino.io. Works really well for getting rhino projects accross to C4D…
Also, pretty sure Adobe doesn’t own Maxon (the company behind C4D) but I might be wrong…
Thanks for the tips I don’t use C4D I just saw that now you get C4D bundled with adobe afterFX pretty cool don’t know if it’s a lite version or not or if they own it.
RM