Any way to forward the benefit of ANTIALIASING enjoyed in the on-screen image to the individual Animation Frame Images BO-2?

#1

Any way to forward the benefit of ANTIALIASING enjoyed in the on-screen image to the individual Animation Frame Images BO-2 ?

I used to use with INCREDIBLE success - the Rendered Viewport to run my Machinery process animations. There I had the benefit of Antialiasing along with a PERFECTLY USEABLE (re: GORGEOUS) on-screen result captured to the images I’d compile to my Animations.

I DO NOT live inside Bongo, as it represents my (preferred) vehicle for only about a quarter of my Deliverable Product. However, when I DO need it, I REALLY NEED IT ;=) !

Right now I’m running BO-2 MOST PREVIOUS release, and RH-5, both rolled back to their pre-final update (most recently made available). I look forward to trying AGAIN to make the migration to _CURRENT RH-5/6-BO-2, but until they get a couple of IMPORTANT on-screen presentation speed-bumps ironed out, we’re staying - for NOW - at RH-5/BO-2.

Machine: I7-3.4/4.4Ghz, 24Gb RAM, NVIDEA GTX1060/6, 1TB SSD Primary.

Loss of ANTIALIASING as described here is my KEY stumbling block right now, so ANY meaningful help would be greatly appreciated -

THANKS !

Charley.

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(Wim Dekeyser) #2

Are you saying that factory-default Rendered display mode in Rhino 6 is not antialiased on your system?
Please post the result of the Rhino 6 SystemInfo command here.

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#3

No, I’m saying that the result that gets written out isn’t antialiased. With this help, go back and re-read the question. The first line of the question covers it.

Thanks -

C.

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(Marika Almgren) #4

As Wim said it would help us if you can post the info from SystemInfo in your v6 here. It’ll tell us about the specs on your machine, even if you’re using Rhino 5…

Can you please post a result of the bad antialiasing you’re seeing?

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#5

Marika -
I’ve listed the specs elsewhere, including on the home BONGO page in a couple of questions there and in some emails I asked to be forwarded, but here goes again -

RH-5/BO-2
i73.4-4.6
12Gb RAM
NV-1060/6GB

as opposed to on-screen AntiAliasing and as in previous animations (examples below … ) -

Another example of what I USED to be able to work with -
(RH-4/5 BO-1/2) -
BONGO-2%20Unit%20AntiAliasing%20problem-1c
This one ACTUALLY happened RIGHT AT the cusp of upgrading from RH-4/BO-1 to RH-5/BO-2 !
GORGEOUS results in BOTH (Rh-4 & 5). Please note ESPECIALLY - the EXCELLENT Lighting control (!) something I’m struggling with RH-5/6 Developers, right now.

and -
BONGO-2%20Unit%20AntiAliasing%20problem-1d

There are more examples I can share, but I think THIS gets the idea across.

I’m HAPPY (re: EAGER) to send along WHATEVER info I can to help diagnose the problem. I CAN send along the RH-6 “Specs” as requested above - What’s the command ? -AND- is there something that corresponds in RH-5 ?

Its LIKELY a group or combination of of “settings” dropped as we downloaded and ran the LATEST “improvement” releases to RH-5/BO-2 combo.

HAPPY to help and HAPPY to share WHATEVER I learn with ANYONE interested - THANKS !

Marika -
Good to “hear” from you - I hope this finds you AND the family well !

I sincerely LOVE some of the latest improvements in BO-2, ESPECIALLY “Group” handling !

Thanks again -
Charley.

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#6

How are you rendering the animations, is is a Rhino Render operation or a viewport capture? That’s still not really clear. There is a workaround of course, just capture the frames bigger and then scale it down.

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#7

Jim -

Hi !
THANKS for trying, but no I’ve ONLY used VIEWPORT Mode with my Viewport set to RENDERED mode, with all results - WITH ANTIALIASING (including shadows … ) - as pictured here.

Thanks again -

-C.

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(David Eränen) #8

Hi @cfee,

I just put in a fix which should make decal texture quality much better. Unfortunately, there’s still going to be some jaggies on the border of the decal. This fix will probably be visible in a few weeks in the upcoming release candidate.

I’m not really sure why the jaggies on the shadow are that bad on your first picture. Are you sure Anti-aliasing is on? How did you capture the image? Did you use Bongo to render the frame, or ViewCaptureToFile? Maybe you used Snipping tool in Windows 10?

Thanks,
-David

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#9

David -

Hi !

Thanks for your quick response !

To answer your question - YES I have AntiAliasing turned on ( :=/ :=(( ) !

I’m going to hold off the substantive portion of my response for the answer to THIS question (THEN I’ll know how to move forward). Thanks again for your quick reply :

Q: Did you realize (when formulating your reply) that the image you had referred to was the EXTRACTED image Rendered by BONGO as a frame in the animation ?

EACH of the images I included in my last post on this thread was such a frame, including the one with the “jagged edges”, the SALIENT point being: SUDDENLY my BONGO-2 drops NON-AntiAliased frames out to render ANIMATIONS.
This has NOTHING to do with jagged edges on decals ( :=/ ) . This however has EVERYTHING to do with AntiAliased frames getting rendered out (or NOT ) by CURRENT releases of BONGO-2/LATEST ( :=/ ) RH-5 .

I can’t be ANY clearer than this. SO I’m waiting for your answer to THIS LATEST Question to know how to proceed with the thread.

Just a quick note, remember the emphasis on OLD video-card replacement ? After some STRONG dollar-drop to DEAL with the SIGNIFICANT SHORTCOMINGS of RAYTRACED replacing NEON in RH-6 ( :=(( ) , we NOW deal with a SIGNIFICANT LOSS of QUALITY due to AntiAliasing problems in Rendered Bongo animations. I’ve been forced AGAIN to drop back to RH-5. Imagine my CHAGRIN to discover that the REQUIRED BO-2 update to run with RH-6 required a corresponding update to my RH-5 ( :=(( ) just to RUN . The effect we’re noting manifested AT the updated RH-5 “improvement” download.

I had an OLD GTX-550-ti and got ABSOLUTELY GORGEOUS RESULTS (the last 2 of of the 4 frames provided) with ZERO-POINT-ZERO seconds delay per rendered frame, due to IMAGE CONTENT. ALL delay was due SPECIFICALLY to computing Animated component transformations, which were the specific targeted intent of the animations anyway. Specifically, I could render GORGEOUS animations by LUNCH that would take YOU 'til Friday. Seriously. the last 2 of the other 3 of the examples above are from just such animations, EVERY SINGLE ONE of them “Proof-Runs” offered to and accepted by the client to reduce THEIR cost, as a NEAR PERFECT COMBINATION of speed-to-delivery and QUALITY of the resulting product ! THIS is why my question REMAINS, and why this is SO important for me to run to ground.

Just to be clear - Again my question:

Q: Did you realize (when formulating your reply) that the image you had referred to was the EXTRACTED image Rendered by BONGO as a frame in the animation ?

Thanks again -

C.

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(David Eränen) #10

Hi @cfee,

To me it looks like the first image you posted is Rendered mode. The three subsequent images look like RhinoRender.

Could you do the following for me @cfee? Please render the first image again using both versions of Bongo (the working old version, and the not-working new version), but this time make sure Skylight is enabled in both cases (see Rendering panel). This should help me identify how these images were generated.

I’m assuming you’re using “Target Renderer: Viewport Display” in both cases, and the viewport display mode is set to Rendered.

Last but not least - if you could send us the model then we could test it on our end.

Thanks,
-David

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#11

David -

Thanks for trying. No, intended Display mode is RENDERED VIEWPORT Mode with NO additional Renderer.

Formerly, the RENDERED Viewport mode dropped out an ANTIALIASED image when BONGO would capture a slide and drop it to a frame for later compiling. It NOW ignores ANTIALIASED settings all together, even tho I am STILL using OPENGL.

This IS A CHANGE in behavior I want to revert to the PRIOR Behavior.

Why?
Because by selecting Rendered Viewport Mode, I could get out a READY to present for approval Animation by LUNCH that YOU would have to tell your client you MIGHT have to them by Friday, IF you were lucky, and had NO restarts because of something ONLY revealed when the animation was compiled.

Me: BY LUNCH
Competition: By Friday of THIS week OR NEXT.

SEE why Rendered Viewport Mode is SO IMPORTANT? Animations I’ve produced THIS way have made MAJOR Board of Directors’ Meetings and O-T-C Presentations by Multi-MILLION Dollar corporations, HAVING NEVER “RENDERED” A single FRAME, even in Native RHINO Render, MUCH LESS any commercial Add-on.

Ready by LUNCH ? SERIOUSLY ? - I got the OTC (Offshore Technology Conference - Houston, Tx.) call at 9:am. I had the Animation Run , compiled and Music track added and DOWNTOWN - I drove it MYSELF - by 1: PM, Presentation was slated for 1:30, immediately after audience return from Lunch.

The Presenter (Versabar/Chevron) PERSONALLY handed me a copy of HIS magazine article published to accompany his presentation, as a thank you.

SERIOUSLY.

Thanks -

C.

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#12

Okay thanks for finally answering that question. You’re still not giving anyone enough information to actually help you, it should obvious this is not happening to everyone. Are your drivers up to date? Can you send a file? That’s far more important than a narrative of why you like some feature, it’s not like it’s been deliberately removed.

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