I’ve had V6 installed for some time but due to frantic work levels have been using V5 (since I had not got around to moving my settings and umpteen plugins and scripts over).
Today I thought I’d start the migration and immediately ran into two show stopping problems.
Before I go any further I thought I’d better check in and see if I am doing something wrong.
Problem 1: Wire frame antialiasing. It’s horrible. I am on a Quadro M4000 with 8GB VRAM with latest drivers displaying onto very nice monitors (an Eizo Flexscan and a Wacom Cintiq 24HD). Doesn’t seem to matter what I set antialiasing to. Even at 8x it is seriously worse than V5. I’m using the “Workstation App - Dynamic Streaming” preset in the nVidia control panel.
Problem 2: I use Technical display mode and a variation of that display mode where I shade objects. In V5 I can get a clean display where the edges and silhouettes of meshes show nicely. I V6 I can’t get the mesh borders to show at all. Polysurfaces DO show the borders but it’s very choppy. Attached is a screen grab showing a model made of meshes in the two versions. I’ve also attached the V5 .ini file for that display mode
Any trouble shooting help greatly appreciated. Steve
I can only confirm that #2 in V6 doesn’t seem to work - can’t get Mesh naked edges to show in Technical mode with any settings configuration (just played with it for a while, including manually editing the ini file). Something is definitely odd.
As for #1, there was an ongoing discussion regarding this.
See here if this is of any help on your system:
At least it’s good to know that I’m not imagining things
I’ll have a bit of a fiddle with the wireframe anti-alias and see if I can get it any better.
The Mesh edge display in Technical mode is however a total show stopper for me. I’ll have to go back to V5 for now. McNeelies: Any chance this could get looked at?