Animation exported from Maximo

Hi I have a mesh character that I rigged in, and exported from Maximo in FBX file. I imported to Rhino, but I did not get the pose downloaded from Maximo. Is there a way I can select a keyfram of the animation and use it in Rhino?

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Hi @ferhyunt
I assume you mean you got it of Mixamo, and as you’ve discovered, Rhino doesn’t import animations via FBX, but gives you the default T-pose. My best advice would be to use Blender to open the FBX, slide to the frame you are looking for and export as obj - that will give you just the one pose.
HTH, Jakob