Referencing .FBX animations

Hello all,
Is there any extant way to import a rigged and animated mesh in .FBX format into grasshopper in such a manner as to be able to reference the geometry at any keyframe of the animation?
Thanks,
Zach

Hi @zachadamfish,

There already seem to be some discussions about at least similar topics.
https://discourse.mcneel.com/search?q=fbx

:wink: