As I explained earlier, the goal is to map a texture so it’s planar from a point of view, but independent of the camera, to produce renderings like that:
I checked how it behaves in the new Beta and it’s as buggy as ever.
Using the same file as before, the results have not improved (still using spherical mapping with “Ray” projection). The Rendered style viewport is almost correct but Raytraced and Render are weird.
Rendered viewport:
@Marc - this probably will not help for your purposes but I’ll mention it just in case - I made a script that projects curves in this way… I’ll see if I can dig it up if you think that might be helpful.
Hi Pascal,
If there’s no other way when I’ll have to do this again, yes please.
But it’s still a lot more work than it should, I will have to split all the objects (it can go to near a thousand) and apply different materials.
any news regarding anamorphic texture projection ?
in the pictures to show you what I am trying to achieve.
The black and white writing is a texture that I projected on a group of vertical surfaces (oriented 45°) with the “view” mapping.
I want to “bake” this type of mapping on those grouped surfaces, so that I can orbit around and see how it would look on from other perspectives. I would like to do this quickly, is there a way?
(I want this to work as a texture projection, and not rhino curves projected on surfaces)