I was wondering if planar mapping was possible at an angle different than straight down from the top.
When the object is rotated, the texture distorts in an unpredictable way as shown in the screenshot, and I am not sure why.
My intent is to map a texture in a parallel projection way on an object and subsequently render the object from another view to create a an anamorphic projection of the texture. What is the best way to accomplish this?
Please help! Thank you so much.
Using Rhino 6.