When I use planar mapping on an arbitrary oriented/shaped object, the texture gets mapped in some distorted way that I don’t understand (here a grid projected on a cylinder):
The projection options for planar mapping are Closest Point and Ray. Neither are what I’m after I hoped that Ray was a ray between the camera and the mapping plane but it involves the object’s normal (!?)
The result I’m after is this (made by splitting the surfaces with lines ExtrudeCrvToPoint to the camera origin, coarser grid because it’s a fastidious job…):
Any idea how to do this?
Here’s the file: Mapping question_2016-04-19.3dm (1017.0 KB)