let me add a wish here:
display a silhouette based on groups.
means I would group some objects and they get one “master” silhouette but no separate silhouette for the different objects in that group.
Yeah, that is a tough one I guess - Arctic uses OpenGL and ‘technical’ based modes use a different display pipeline altogether. But if you make a copy say ‘Artisic’ and modify it to remove the background image and just use white, you may bet something like what you want.
Copy of Artistic.ini (11.4 KB)
yep but the ambient occlusion is way harder, can we modify this in artistic mode? And why we cannot save a copy as a preset without having a background image?
You can change the shadow color for the mode to be more of a gray to soften the results…
I know this is pretty old, but I was just trying to achieve an “Arctic” + “Silhouette” look for a view and realized that although I can get the shadowing to look relatively similar between a custom “Technical” mode and “Arctic” mode, the non-Open GL modes handle transparency way differently, and don’t work at all. See comparison images:
It would be great to figure out how to merge the linestyle control of the non-open GL modes with the shading/transparency of the Open GL based views. I don’t know enough about how these work to know how silly of an ask this is…
Anyway thanks for reading!