December 13, 2016, 11:04am
just trying out the ambient occlusion display.
but I find it a bit irritating that the quality is different(worse) during viewport manipulation.
On the machine here is a titan graphics card and the scene rotates so fast that i guess it should handle the high quality all the time. is there a way to control the ambient occlusion quality?
the only way to change the occlusion appearance seems to be shadow color.
December 13, 2016, 11:14am
It is currently not possible to change any ambient occlusion settings. Regarding the quality during viewport manipulation - I will be adjusting this further, today or later this week. Stay tuned
December 13, 2016, 11:23am
thanks for the quick info!
December 13, 2016, 11:49am
one more question:
is it possible to make the ambient occlusion work on transparent objects?
eg. a ghosted AO displaymode
something like this:
December 13, 2016, 11:54am
(Andrew le Bihan)
December 13, 2016, 11:55am
Yup - make a copy of your Arctic mode settings in the options panel, and set the material to “custom” - setting the transparency to something you like.
Then turn on surface edges.
December 13, 2016, 12:18pm
that is a nice feature!
it seems right now one has to start from the arctic display mode, I did the same Andy suggested in a custom created mode, and as soon as there is any transparency set in the custom material, AO is gone.
December 13, 2016, 12:41pm
When I click on the
Customize… button there I get that guard page error:
… and then Rhino disappears…