Is there a way to access the shader JPG image file that is applied to a planar surface as result of using the Picture command in Rhino?
you can use Picture to insert an image file from your HD (Barack case)
with Human / Elefront I can get the material name (which is the image file name with no extensions) but I would like to access the image directly without going through the JPG file that originated it
also, you can CTRL+V an image on Rhino canvas (Cillian Murphy) and in that case the image does not exist on the HD
so is there a way to access the image used as shader directly in GH? maybe through RhinoCommon?
(all this because I need to make pixel sampling on that image, but won’t have a JPG file for it)