I am working in Kilometers and I have made a Delaunay Mesh from about 2M points, it took 3mins in the gh component. The mesh is about 500 x 100 KM but no that big in the z value. It represents a terrain, which is rather flat in some areas.
I need this mesh to be a surface not a polysurface. I thought the drape command would be ideal, but who knows why its accuracy depends on pixels?
Can someone push me in the right direction? I have run into a wall here. I need a surface to run a GH definition which only takes in surfaces, and I cannot remake it for meshes. So that is out of the question. Anything that helps me have a surface with a better resolution. It does not have to be an exact replicate from the mesh, but this Drape outcome is simply too bad. The file is quite big to upload, any theoretical advice will do.
Drape Spacing 1 (Maximum)