Cool stuff, great model.
But I have a few comments if you are interested.
First of all, is the car lacking part of it’s rear? It looks way to narrow and the spoiler seems to only have one support, as if a mirrored part is gone.
And you need thickness to the glass, if not the render will think that the entire cabin is filled with massive glass, causing the refraction of the glass to distort the interior too much.
You can either extrude the glass or give it some thickness.
And the crome isn’t reflecting the dark asfalt, but rather a white plane. This makes the car look pasted onto the background. You can use different HDRI’s in the files environment to get different lighting and different reflections. Here is a good source for HDRI’s: HDRIs: Outdoor • Poly Haven
Download one with asfalt on the ground and adjust it’s Gamma and Exposure/intensity in the environment setting in Rhino. Remember that reflections can never be brighter than what they reflect (some light is always lost to the surface absorption) so use that as a mental guide when adjusting the hdri’s intensity for the scene.
Keep up the great work!