I have been searching for the solution on the internet, but could not find out solution so far, so let me ask at here.
My puropose is to create a game like animation with Unity using Rhino made mesh objects.
When I try to rotate some objects in Unity, the axis is set at really strange point.
I tried to many possible formats such as fbx, obj, 3ds, Y-up, and options like Y-up, oly geometry, etc.
The results are almost same.
I even tried Rhino.inside Unity with the same models, but the axis was at still wrong place.
I really need to know how to fix that.