I need to export a rhino model to Unity 3D. I’m doing this as a fbx file.Along with that I need to send some camera view information to Unity.(My client provide me with the fbx file and the camera info from Rhino). In Unity I can set the position x, y, z and rotation x, y, z values. The position x,y,z I get from Rhino seems ok. But the rotation info seems incorrect. When I set them in Unity the camera is looking at a totally different angel to which it should be looking at.
Can you please tell me from where my client can get the camera’s rotation info in order to be used in Unity. What is the property they should use?
Also in Unity rotations use quaternion coordinates. Would like to know about Rhino rotation.