Hello there dear all.
im working on a hexagonal facade i made that can change its depth with a graph mapper. Im struggling to wrap it around a filleted cube as its in single plan. Anybody there to try their luck around also im gonna be doing kinetic pattern later on so i want it to act the way so that i can easily add those patterns between the hex cells later on. images attached
It would be difficult to wrap a texture, much less geometry to that shape in meaningful manner.
Lets take a step back, what is this for? The level of detail required and how much time do you want to spend on it?
What you have is a good start for the flat areas, you just need to figure out the opening details & the corner transitions. To me this would best be done manually in Rhino, but this depends on what you are actually trying to accomplish.