Hello,
I’ve been trying desperately to get this script to be able to wrap around the corners of the dark gray object but all i am able to accomplish is applying the pattern to plane separately, as shown in white. Would some sort of divide surface modification to the script help accomplish this? Any input is appreciated!
Thanks,
TriangleLattice_JV.gh (13.7 KB)
You didn’t internalize your data.
My guess is that is a Brep, not a surface.
That’s exactly true. I forgot that it was a brep. Ive made a surface but the hex grid isnt following the curve, it just angles around it instead of projecting onto the geometry.
Hexagons have straight edges, that is why. Try using the pull curve component after.
It worked! You are a life saver! Thank you so much!