I open a new thread as I want to learn the workflow for making clean surfaces if the curvature of sweep command is not good. Any material or course is fine. Thanks.
curvature.3dm (299.4 KB)
I open a new thread as I want to learn the workflow for making clean surfaces if the curvature of sweep command is not good. Any material or course is fine. Thanks.
curvature.3dm (299.4 KB)
Hello - I’ll make you something (if this is the same as the previous thread with this shape) to show what I did in that case.
@hungwai.lim - looking at what you have in this file, there seems to me to be two ways to get clean and simple surfaces -
1, Sweep2 since the curves are all tangent arcs, you can create rails by ofsetting the outer one and then moving each to its apprpriate Z:
I would ignore the tiny fillet here at this stage and add it later. i.e. make the two larger arcs meet at a hard corner:
Then Sweep2
Repeat at the point:
(The small triangular surface is a Sweep1)
Fillets (FilletSrf
):
Same at the tip:
The upper pieces (red) can sill be a Sweep2 and for the triangular one, a Sweep 1.
-Pascal
@pascal Many thanks for the explanation. I am trying the Revolve method, but I don’t understand why the surfaces evolve exceed the target point.
curvanture 001.3dm (284.2 KB)
@pascal I see, however, when I select the center of arc, the curves to revolve is not align to the revolve guide. How do you change the alignment in the first place? Thanks!
Hello - it’s just that the curves are not quite where you think they are - see my adjusted file -
curvanture 001_PG.3dm (213.1 KB)
Does that make sense?
-Pascal