I am struggling with modeling surfaces that curve network, sweep, and patch/loft can not build from a curve based form. I basically need a “sweep 3” command. Anyone have some helpful ideas?
Previously I have used tween curves, match then extract isocurves to build a somewhat wire frame to build surfaces from that, but recently the forms need to be smoother, and this workflow doesn’t work to produce printable accurate builds.
If this is a bit unclear, could I send someone a sample file of the curves I’m trying to build surfaces from for some pointers?
Thanks a bunch!