Recreating surface created by a sweep to remove singularities

Hello

When I create a sweep around a single point, it creates a surface with a singularity. Is there a way to either
a)

  • recreate this surface such that there are no singularities (i.e. a rectangular surface morphed into the same shape)
    OR
  • avoiding the use of sweep to create this surface by using another method for which the result is exactly the same shape?

I’ve tried FlowAlongSrf but haven’t been able to get the hang of it enough yet to achieve my aim. Am I on the right track with that or should I be looking at another method entirely?

For whatever method you advise - what would be the equivalent set of commands in Rhinocommon?

Cheers

Nic

Why do you not want a singularity there? Yeah you generally want to avoid them, but that’s a situation where it would make no sense to not have one.

Is the problem more that the points around the singularity aren’t clean? RailRevolve might be an alternative? Or do a sweep where you swap around what you’re treating as the ‘rails’ vs the ‘sections?’

Is it possible that the profile at the bottom could be just ever so slightly round, like a small semi circle, or must it be a point?

Otherwise, is there a way of making it as an hour glass shape / revolve with zero thickness at the middle, then trimming it halfway up?

split the round edge into 2 then you get 4 edges which you can use Sweep2 with, use option simple sweep. now rebuild to degree 3 with 5 points and use MatchSrf with option Multiple Matches matching all 4 sides.

Untitled.3dm (2.6 MB)

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