Have a drawer of a table here and wanted the blend scale 0.5mm less on boths sides. I could do this by mental arithmetic but is there a smarter way by typing?

Have a drawer of a table here and wanted the blend scale 0.5mm less on boths sides. I could do this by mental arithmetic but is there a smarter way by typing?
Hi Hannes,
I might use sub-object selection to select the inside face(s) and with Gumball move each face 0,5mm… --Mitch
Or try SolidPtOn, window select the points at one end and drag them in the direction you want; once they’ve started moving, type in 0.5 & hit enter. That will constrain their movement.
Or try Pascal’s ScaleByAdd script from here:
As always, lots of different ways to do the same thing in Rhino.
Miiiiiiitch - never new this is possible, even I consider myself somekind into Rhino. this is amazing!
Thanks Matt, but will go for the sub selection. it’s simple and i didn’t know this is possible. but thanks for your input.
You might also try the _BoxEdit command (if that wasn’t a separate plugin).
Jess, thanks for mentioning the command. find it a bit complicated compared to Illustrators pivot settings but works just fine.
What I like much more is this Inline Calculator Food4Rhino |
So I would type in 55cm-2cm or 55-2 inline in the command prompt so in 1D-Scale I would get 53cm length instead.
Sadly this plugin is featured on site to run in V5 but I cannot install it. Anybody who successfully runs this script?
Thanks a lot!
Perhaps only marginally related:
You can perform some calculations at the command line - and the parser is greatly improved in RH6 - as discussed in this thread.
My memory is failing me and a search for Evaluate brings up this list where EVAL is said to be a new RH5 command but that doesn’t seem to exist…
So wim, this is not working in V5 and only chance is by using the calculator — which is imho a bit tedious. So I have to skip it and use lines and Offsets as guides instead like always.
Maybe McNeel adds this in his new V5 update — would be awesome. (not to mention this is native even in Illustrator.
Pls keep me updated if this plugin is ever updated for V5!
thanks a lot , Hannes
found out operation like division ‘/’ works inline and typing inline 130-2 works as addition ergo 132 — strange…
multiplication and subtraction doesn’t work at all
Would be nice to have e.g. for 1D scale even an inline expression for relative scale like *-3 for actual value -3 in V6
If I understand your request correctly, that’s pretty much what Pascal’s script does.
Ok, I see clearly now… thanks Matt!
Matt this doesn’t work in V5 right?
Well, it works just fine for me in V5
Matt do you use Rhino 32bit? just started the script via alias and simply drag and drop from Explorer - no effect.
btw (the 2nd window hovering) check: http://www.voidtools.com/ as native windows search (mapped it to WIN+F2 and allowed multiple instances) — one of my best buddies. it will recognize even letters in extensions e.g. ‘sca rv’ would instantly minimze hit count for ‘scalebyadd.rvb’ — right click open folder/copy path is also nice.
I just unzip it to the folder where I keep all my scripts, then drag ‘n’ drop to an open Rhino. Command line should confirm installation. Then just start typing Scale… and ScaleByAdd should appear on the command line auto-complete list. If it doesn’t then the script hasn’t installed correctly. This is the one I’m using:
ScaleByAdd (2).zip (1.1 KB)
YEEEW! ok thought this would run instantly by dragging as all other scripts like MinBoundingBox which I run via Aliases. Never thought this would install as a regular command. Is there any idea behind which would install and which script is only running one time only?
Thanks soo much Matt for helping along.
Get creative, make a button, assign the command to it and you won’t even have to type…
You can do the same for MinBoundingBox too. Be a little cautious with that one btw - most of the time it’s brilliant, but I’ve had one or two occasions (especially when it’s an odd-shaped object at an odd angle relative to X,Y,Z) when it’s obvious that it hasn’t returned an optimum result. If this happens, reorient the object(s) and try again.