I saw a similar post on this but I didn’t want to hijack his thread in case he was looking for something different. Ok I am looking for some workflow help or if I am simply barking up the wrong tree. Im an architecture student about to graduate and have been struggling with this idea for a few years now.
My needs:
-Design / model in the typical screens
-For reviews they want drawings that are 2d so plan, section, elevation, axon
-drawings have to be at some recognizable scale.
The process I landed on is to design as I typically would by building a model then, stop modeling and use the clipping plane to get the view I want, then make2D of that view, then export at a random scale for adobe illustrator for line weight processing.
The issues with this:
-there is no “paper space” yet for Mac to create sheets like I could in CAD
-so setting up line weights in rhino is irrelevant and cumbersome becasue they are by object and not cut plane, near, and far so 2-3 line weights based on proximity to cut.
-exporting to a scale to illustrator is fine but most of the time it takes multiple attempts to have the image fit on the sheet. -It could be so big it doesn’t fit on the artboard is positioned so half of it falls off the art board. Or just doesn’t fit well enough requiring another attempt.
Another problem is the drawings from this are not considered accurate enough to be stand alone so finished drawings would need to be recreated in CAD to increase the accuracy for the 2D plan, section, elevation.
Have someone figured out a better process or workaround? I would rather not have to just run my Mac in boot camp for ever and pay for a pc version of Rhino as well. Any help appreciated.