I’m trying to create bundle of curved paths through setting a force on set curves as illustrated below [fig1]. However, it’s failing to resemble fig2 and instead it turns into fig3 with increased force.
Any assistance would be appreciated. I’ve attached the script and file with curves below
Edge Boundling.3dm (153.6 KB)
Edge Boundling.gh (8.3 KB)
Here’s an example file of something similar
As for including obstacles which the paths have to go around-
One simple way could be to keep the threads on a surface with holes cut out for the obstacles:
woolthreads_obstacles.gh (16.6 KB)
This looks amazing. I’ll test it out now and update.
Someone’s mistake is someone’s art.
Really loved your definition but i couldn’t get the wiggly lines at first…
Until I upped the charge…
The thin lines are the original curves…
Working with the distance you can get the wave to wiggle how you want…