Hi there,
I’m trying to create bundle of curved paths through setting a force on set curves as illustrated below [fig1]. However, it’s failing to resemble fig2 and instead it turns into fig3 with increased force.
[Fig1]
[Fig2]
[Fig3]
Any assistance would be appreciated. I’ve attached the script and file with curves below
Edge Boundling.3dm (153.6 KB)
Edge Boundling.gh (8.3 KB)
Hi @libaanw.rsame
Here’s an example file of something similar
As for including obstacles which the paths have to go around-
One simple way could be to keep the threads on a surface with holes cut out for the obstacles:
woolthreads_obstacles.gh (16.6 KB)
2 Likes
This looks amazing. I’ll test it out now and update.
Thank you @DanielPiker
Someone’s mistake is someone’s art.
Really loved your definition but i couldn’t get the wiggly lines at first…
Until I upped the charge…
The thin lines are the original curves…
Working with the distance you can get the wave to wiggle how you want…