Gumball plane scale
Hi guys, I often need to scale parts in both directions of the gumball plane, but if I hold SHIFT down and drag the a scale icon then all 3 dimensions are scaled.
Could we have a SHIFT-ALT drag option to use two directions? It would use the active plane icon as plane and then highlight the two axes involved to show what plane is active.
Now I either scale one and once axis OR scale 3D and rescale 1D one axis, but neither is acurate.
I find the default white plaster material limiting for modelling and always change it (I often use a white background and then it just disappera and the shape isnât easy to read when it has no reflection of the environment)
So I propose to change this to orange plastic or gray plastic (so highlights are visible)
? When I shift click the icon then I can type in something⌠how do you do it?
Ah⌠it only works on subselections, not if the entire object is selected. Thanks, yes, that does the trick, but being able to manipulate the boundry icons (small black squares) are much more acurate than manipulating so close to the center of the gumball.
So if Shift-click could activate both and KEEP that activation so I could pull either one boundry icon then I would be very happy!
Being able to toggle on and off VISIBLE ONLY is important for fast modelling.
Now if I try to ALT select these two faces then the not visible ones are also selected.
One more thing: Extract faces as duplicates
This is important for fast modelling too.
Either as right click ExtractSurface or with Ctrl-C Ctrl-V the selection.
Copy in place doesnât work either.
So now I make a duplicate object, extract and delete the rest.
Hi guys, I am exploring the ability to use SubD for landscape use and see that the data from the subD is massive, and I donât understand why.
So I have some wishes regarding tolerances for this.
First of all, why is a face converted to a 10x10 nurbs surface? Isnât that overly accurate? I thought a 4x4 (or maybe 6x6 for curvature and not only tangency) should be sufficient for good transactions.
So here I would like an option when converting. I can still join the 4x4 faces to a clean nurbs.
EDIT: I see that the 4x4 gives some naked edges, but 6x6 doesnât.
If I now make Contour lines they are much simpler, and even then I can simplify them by fitting them with the file tolerance to make them simpler. (as simple as possible is always a target)